Druid Soccer
The new year is here and so is my fifth (I can’t believe it’s already fifth) done-in-a-week game. And it’s my first two player game, although there’s also a single player mode available. But the game is definitely meant to be played with your friend on the same keyboard.
Druid Soccer
Download
Druid.zip (3.3Mb) (Release 1)
Instructions
You take part in the ancient traditional game of Druid Soccer.
Rules: Try to push the big rock to your opponents goal and to defend your own goal. Who ever first gets 10 goals wins the match.
Controls:
Player 1: WASD
Player 2: Arrow keys.
Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: The Dongas Tribe (and friends) - Farewell to Erin. The song is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license.
Thanks
Inspiration source: Experimental Gameplay Project.
Physics model is based on Markus Ilmola’s tutorials.
Druid Soccer uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom



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January 2nd, 2008 at 4:35 pm
lovely game, the druid! made me laugh very hard!
December 27th, 2007 at 2:56 pm
Mageet pelit !
December 26th, 2007 at 1:33 am
Love the multiplayer. We need more of that. I think it should of had something like when you are running towards your own goals you are a bit faster, to make those oh so common breaks more compelling. Like the animation and the look of the druids. Has interesting possibilites besides football.
December 25th, 2007 at 4:21 am
There seems to be a bug when goal_basketball_both=”1″ and goal_to_the_center=”1″ are enabled. Sometimes the players end up spawning on the wrong side of the field. I got it quite a few times already, but I cannot pinpoint when and how it occurs yet.
December 22nd, 2007 at 7:46 pm
You can’t do anything when the opponent gets past you with the rock..
December 19th, 2007 at 3:34 am
your games are very nice.everyone who has a humour heart will like it.
November 6th, 2007 at 9:42 am
Hi,
would be cool if you could release a version where keys can be configured because currently, your game is only playable in QWERTY. A manual configuration in text files would be enough I guess.
Thank you
August 21st, 2007 at 12:50 am
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